The game lets you play as a Dragon Knight, Templar, Sorcerer or Nightblade, squaring off against a demon prince named Molag Bal - referenced in prior games, but the primary antagonist here and threatening to pull Tamriel into his other-dimensional realm. The Elder Scrolls Online dispenses with those barriers and resurrects Tamriel as a continuous continent, all of its provinces plumbable, from Skyrim to Elsweyr and High Rock to Black Marsh (though some of the world remains locked at launch, for the sake of expansion content). The other compromise involved throwing up arbitrary barriers, like the water surrounding Morrowind’s island of Vvardenfell, or Cyrodiil’s invisible walls bordering its six adjacent provinces and turning you back. Subsequent Elder Scrolls games increased each province’s granularity, but at a cost, trading sweeping tracts of random-spawned terrain for smaller swathes of hand-sculpted geography.
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